Interludes: A Sojourn of Tales
Midgard is lost in an age of war — of dark wilderness and lost empires sunk beneath the waves. When dread things prowl, only magic and the warmth of hope keep lights aglow; and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must rise to claim the crowns of Midgard, and restore the jewels to her scattered thrones.
Zobeck stands as a city of opportunity, in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged race — a clockpunk city forged in the fires of revolt, with monsters, gypsy revolutionaries and magic drawn from the dark folktales of medieval Eastern Europe. Midgard is an expansive world filled with endless possibilities, a boundless sense of scope, and something to discover for every player.
EXAMPLE CAMPAIGNS: All Along the Crooked Path, Eberron: A Skein of Lies, Jade Regent, Legends of Zobeck
RULES: Medium (Pathfinder)