Interludes: A Sojourn of Tales
Amid the boom of Hollywood’s Golden Age, circa 1936, the sun-blinded streets would just as soon put a knife in your back. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. All the diamond-edged glamor of a Hollywood starlet can’t save you from a fall off a 30-story building.
Enter the black and white world of smoky nightclubs and faded apartment hallways, where every crime is shot “on location.” There are many grand dreams waiting to be unraveled. Are you ready to enter the labyrinth?
FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
EXAMPLE CAMPAIGNS: None
RULES: Light (Fiasco)