Interludes: A Sojourn of Tales
GRAVEYARD SHIFT: NEW ORLEANS
Six long, desperate months have passed since Katrina, and life in the Big Easy is anything but. Less than half of the city’s population has returned. Many areas are still without running water or electricity. Saint Bernard’s Parish looks like a war zone.
Despite it all, Mardis Gras is alive and kicking. As the tourists trickle in, a handful of restaurant- and hotel-owners struggle to make the French Quarter presentable. Making it secure is another matter entirely. Even with the National Guard out in force, the lightless streets of New Orleans are lawless in the extreme. Looters and vigilantes wage war over food, water, and territory.
The dead are everywhere, and they are angry. Vengeful ghosts haunt the places where they drowned or starved or fell to violence; putting them to rest means righting wrongs and bringing the guilty to justice. Restless dead shamble through the flood waters that washed them from their graves.
Supernatural threats lurk among the living, too. Wicked bokor, Christian theurgists, and rootworking criminals have descended upon the city like vultures. Along with the other looters and survivalists, they’re picking its bones clean. In response, the police department has commissioned a special team of occult investigators…
EXAMPLE CAMPAIGNS: None, maybe
RULES: Medium (Dresden Files RPG; Monster of the Week, Risus)