Interludes: A Sojourn of Tales
THE WORLD TOUR
You’re just another nobody living in flyover country. You’ve been scraping by for years, surrounded by nothing but corn for miles and miles. Chain restaurants, churches, and football games are the only distractions from the bleak tedium of Middle America. When the only real fun comes from the copious amounts of cheap drugs and the dangerous antics of your peers, you start to get desperate for a way out. Only a couple more years, and you’re sure to become another schmuck grinding away at a menial gig for life.
You got a big score coming though, a huge break. Maybe it’s one last petty felony to get enough money to skip town. Maybe you finally made that awesome demo CD for your band, and will kill to get noticed. Maybe you can buy a ride off somebody else, leeching off their success or doing some unsavory favors. You want fame, fortune, and a break from mediocrity, and if you need to stomp on a few people to do it, what’s the harm? It’s not like they were going to do anything interesting with their lives anyways.
Honestly, you’re going to be the first person in the history of this dreary, sanctimonious hellhole to see the world. From Los Angeles to New York, Europe and beyond, it’s going to be great.
FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
EXAMPLE CAMPAIGNS: None
RULES: Light (Fiasco)