Interludes: A Sojourn of Tales
SUCKERS IN PARADISE
Cuba, 1953. Havana has been called “the sexiest city in the world” and for good reason. The rhythm of the night is fueled by the rhumba beat, cocaine and the dazzling stars of Cuba. The Mob is starting to move in and light up the casinos, flush with easy money and easier dupes. Passions are high, and everyone is looking for their next fling or hit.
General Batista’s government rules with an iron fist behind the scenes. All the glamour of Miami only 90 miles away and with none of the rules. So why are there armed bands in the hills led by obscure guerrillas like Fidel Castro and Che Guevara?
FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
EXAMPLE CAMPAIGNS: None
RULES: Light (Fiasco)