Interludes: A Sojourn of Tales
Are you annoyed by paranormal activity ruining your peaceful evenings? Do you suffer feelings of a vague, inexplicable terror in your home or near strange, creepy antiques? Have you or your loved ones ever seen a ghost, goblin, or eldritch horror? If the answer is yes, then don’t delay another second, pickup your phone and call in the professionals. InSpectres! Our discreet and highly trained team members are on call all day to access any ghoulish infestations, identify wayward spirits, and get them out of your house, off of your property, and out of your life. Problems solved in twenty-four hours or less, or your money back!
InSpectres takes place in a modern, metropolitan setting where ghosts, demons and things that go bump in the night are real, documented and seen as sources of annoyance and embarrassment (rather than just the usual standards of fear, confusion and revulsion). In order to deal with the rising occurrences of supernatural infestations, a small start-up called InSpectres, Inc. was founded by a team of para-psychologists, ghost hunters and tech-heads looking for a way to make money without doing the normal 9-5 grind. Their service is designed to enable clients to confidentially contact the InSpectres and have their supernatural infestations eliminated.
Of course, you can set your game anywhere you want…rural towns and foreign countries have their share of weird problems, maybe even more than the Big City and its suburbs. The InSpectres franchise creation rules enable you to run anything from a low-rent start-up to an established business (or even the Main Office itself!). Do you want to delve into a world of second-hand furniture, irate creditors and carryout? Or would you rather explore a bustling enterprise and all the bureaucracy and red tape that comes with it?
InSpectres is a fast, simple and fun game that mixes horror and comedy in a world of start-up culture and supernatural fright-fests. The setting is loosely defined, allowing you the freedom to fill in the blanks however you see fit. The mechanics are designed with player control in mind, as well as a few bells and whistles to turn the whole player-GM relationship on its head.
EXAMPLE CAMPAIGNS: None
RULES: Light (Inspectres)